

And in the middle of the sea, there will be an island captured by the Combine from MINERVA: Metastasis. The Citadel is fully equipped for RP, but has several plot locations (Breen's office, the dark energy reactor, the core, the hall with the advisers). At the back of City-17, there is a Vault from Half-Life: Alyx.

Inside of which, there is a G-Man's holding cell. The project will have 1 more city associated with the concept of Half-Life 2 Beta. City-14 will be a city mixed with the concepts of 20. The city will be located in the middle of a wasteland, to which the railway from City-17 will be carried out. A Depot will be located in front of the city on the railway, and an Air Exchange will also be located near City-14. Also, we will build Black Mesa, which will include story locations, mod locations, and fictional locations, for the RP component. The same is true with Aperture Science, which will be based on games such as (Portal, Portal 2, Portal: Stories Mel and Portal: Prelude). The role of the TARDIS on the project will be a quick transport to various locations of the project. This will be convenient because you do not have to constantly look at a text document in order to read the coordinates. The TARDIS will have much more coordinates of locations than a text document, where there are only key locations. IF YOUR FRAMERATES ARE TERRIBLE TRY USING gmod_mcore_test 1 IN DEVELOPER CONSOLE.Also, you can teleport to any coordinates that you can specify, and not just to pre-registered ones.I mentioned in that journal about me starting a Ko-Fi that I can do map requests if you buy me an appropriate amount o' cocoa. And no more glowy props.Īll screenshots are vanilla, HDR enabled. Includes HDR lighting, and AI nodes for regular NPCs. You may need Prone Mod to access all areas on foot.


Radio song was changed to "Dirge for the planet", familiar to S.T.A.L.K.E.R. I fixed the map up and added some more stuff to it, such as space-time anomalies for less dead ends, and a couple of rooms.Īlso optimized brushwork to the best I could. Seriously, that is the point of the surface, to customize it to your flavor. The map now has a surface area, flat but should work well for your own scenarios. and Metro style stuff, moreso the latter, due to not having underground labs around (yet, at least). This is here because the original never seemed to receive any updates. Metro tunnels! Metro stations! Underground stuff! An entire surface area for building stuff!
